Amongst Us

Project Type: Personal  |  Project Status: Completed  |  Project Duration: 4 months  |  Platforms: Windows/macOS  |  Languages used: C#

Amongst Us is a 3D remake of the popular online multiplayer game Among Us, which I took worked on as my first game. This project took 3 attempts and was completed in 5 sprints with an additional 6th sprint to polish the game and apply code optimization.

Sprint #1 (10/14/22)

Contributions made:

The main focus of this sprint was to set the foundation of the player and the environment in which the game will take place. I created the player model in Blender with rigged animations by modifying an existing model I found on Sketchfab. The link to the Sketchfab model can be found here.

Sprint #2 (10/26/22)

Contributions made:

For this sprint, I wanted to concentrate on core mechanics such as completing tasks and creating the HUD.

Sprint #3 (11/9/22)

Contributions made:

My main focus here was to improve the overall appearance of the Skeld environment and adding core features taken from the original game such as opening/closing doors, security cameras, calling meetings, & triggering incidents.

Sprint #4 (12/15/22)

Contributions made:

This sprint is where I started working on networking and multiplayer functionality. Up until this point, I only had experience working with PUN2 & Mirror and so I felt more comfortable using PUN2 for this game. I also used Photon's Fusion Impostor sample as a reference while working on this sprint. The link to the sample can be found here.

Sprint #5 (1/19/23)

Contributions made:

For the 5th sprint, I was able to complete the work on all the core mechanics of the game while also syncing them over the network for real-time multiplayer gameplay. 

Sprint #6 (2/12/23)

Contributions made:

I designed a 6th sprint for the purpose of polishing the game, fixing several bugs, and optimizing the code for better performance. I also took some time to recreate 2 other playable maps as well.

Since this project was personal, this game will not be released to the public for the intention of not wanting to be sued. I worked on this project purely for my own benefit in hopes of gaining valuable experience in the field of game development. I also want to give credit to some creators since I used their 3D models for the project. The list of 3D models can be found here:

Drill (jeremy): https://poly.pizza/m/93nEcwogYE0

Radio tower (Poly by Google): https://poly.pizza/m/d1zYJG7rJGY

Generator (KolosStudios): https://poly.pizza/m/K58RQ63qR5

Tree (ERF112): https://sketchfab.com/3d-models/low-poly-tree-043563d59e574894bbc3de8a037a0b9f

Bathroom stall (Yaiyeondurising): https://sketchfab.com/3d-models/cubicle-without-toilet-114a3170351f413e8af4b0e596237dac

Rock (Bull studios): https://sketchfab.com/3d-models/stylized-lowpoly-rock-6e476441b5614231bf4e8de194c418d9

Telescope (CreativeTrio): https://poly.pizza/m/RjyTCQvA8b

Spaceship (Tony): https://sketchfab.com/3d-models/pixel-low-poly-spaceship-eaad1ae4bf6a43fd9f3a80400dacbbfd

Bench (Miss.Demonica): https://sketchfab.com/3d-models/low-poly-bench-9c61266047ae43bfbd7d6b588afdb508

Bookshelf (Billy Jackman): https://sketchfab.com/3d-models/bookshelf-b8f46cf7daca419a87ac8d131bad056f

Locker (bradley.merron): https://sketchfab.com/3d-models/low-poly-lockers-508e8920e7614d6fb2e544586f3f9eac

Antenna (Matheus.Filipe): https://sketchfab.com/3d-models/antena-dfc0e6e423b34c3f923124a1bf6aa1a8

Spaceship (Green fish): https://sketchfab.com/3d-models/low-poly-space-ship-7a7336f2a58c43b4b5ad57dab0a9778f

Fence (Gamedirection): https://sketchfab.com/3d-models/chainlink-fence-low-poly-50901b0cc91b4e04a18ecd13bc379a90

Button (ZeroCardinal): https://sketchfab.com/3d-models/low-poly-emergency-button-d4e61a2f1afb447aa381b912c9a68a90

Picnic table (mankindforward): https://sketchfab.com/3d-models/low-poly-picnic-table-02e3f81d79494bdcb0cc2edffd6dd1b9

Barrel (Quaternius)): https://poly.pizza/m/ONdghDBByN